AR.PG: Object to Monster AR1.2.2 - App Store

Please wait ... The app listing is being verified for availability.
You'll be able to see results in few seconds.


Publisher Description

Turn anything in your camera into a monster.
A retro-JRPG meets the real world, on your iPhone.

Point your camera at a cat, a coffee mug, your laptop -
on-device Vision recognizes it in real time and turns it
into your next foe. Battle ensues immediately.

▼ Features
・Auto-encounter as you move the camera
・Turn-based battle with Attack and Spell commands
・Three spells (Fire / Blizzard / Thunder), each with a
distinctive Core Image filter that paints the screen
・When you fall, the priest revives you
・All sound effects synthesized procedurally
・BGM and SE volume controls
・Both portrait and landscape

▼ Highlights
・8/16-bit era JRPG window and font aesthetic
・Recognizes 1300+ subjects with full Japanese translation
・Built on iOS 17 Vision / Core Image / SwiftUI
・100% on-device - no network, no tracking

A small spell to turn your everyday world into an RPG.

Version History v1.2.2 — Elemental Weakness & Bestiary

What's New
■ Elemental weakness
Every enemy now has a weakness to fire, ice, or thunder. Cast the matching spell to deal 1.5x damage with a "weak spot" hit — your three spells finally have a reason to be chosen carefully.

■ Bestiary
A new Bestiary screen (Settings → Stats → Bestiary) lists every enemy you've defeated, with each type's kill count, weakness, and first-defeated date. Take down all kinds of real-world subjects to fill it out. 1.2.2 May 16 v1.2.1 — Critical Hits & Stats

What's New
■ Critical hits
A 5% chance on every attack to trigger a critical strike — double damage, a quick screen flash, and the damage number pops out bigger with a "CRITICAL!" tag. Spells can crit too. You can't aim for it, but landing one feels great. Classic JRPG.

■ Stats screen
A new Stats section in Settings shows your lifetime defeat count and current XP progress bar. See the fruits of your battles at a glance.

Plus
• Minor stability improvements 1.2.1 May 11 v1.2.0 — Battles That Actually End

What's New
■ Enemy HP & defeat loop
Attacks now drain real HP. When the enemy falls, you earn XP — bank
enough and you level up (full HP restore included). Defeated foes
respawn in place so you can grind on any subject you like.

■ AR target bracket
Recognized subjects are now framed with a yellow corner reticle [ ]
that pulses gently. The actual subject stays in view — the bracket
just confirms "yes, that's your enemy." The HP bar floats right above.

■ "!" encounter intro
A big yellow "!" pops the moment a new enemy appears, channeling
the classic JRPG encounter feel.

Improvements
• Faster auto-scan response (up to 5s → up to 2.5s)
• Manual enemy-naming mode is back (Settings → Enemy → Manual)
• Swipe-to-delete and bulk-clear for the name history
• Switching language now updates the default "Hero" / "Slime" names
on the spot
• Enemy name and enemy level are merged into one settings section 1.2.0 May 4 Complete rewrite!

- Migrated from Objective-C to Swift + SwiftUI
- Vision-based automatic subject scanning
- Three magic spells with Core Image filters
- Both portrait and landscape orientations
- Animated damage number popups
- Haptic feedback
- BGM and SE volume controls
- Full Japanese translation for 1300+ labels
- Now requires iOS 17 1.1.0 May 4 - Bug fix 1.0.8 09/26/2017 - iOS8 bug fixes 1.0.7 03/14/2015 - iOS7 support 1.0.6 11/25/2013 - Added enemy name history functionality.
- Added launching image. 1.0.5 01/05/2012 - Fixed the bug that keyboard appears tapping message area. 1.0.4 12/08/2011 - Fixed bug that the change of my name and enemy name is not reflected. 1.0.3 11/12/2011 - Fixed bug that the app crashes in twice camera shooting.
- You can choose message language in the app. 1.0.2 10/28/2011 - Fixed minor bug. 1.0.1 10/12/2011 1.0.0 10/10/2011



About AR.PG: Object to Monster AR

AR.PG: Object to Monster AR is a paid app for iOS published in the Tools & Editors list of apps, part of Games & Entertainment.

The company that develops AR.PG: Object to Monster AR is 隆明 弥生. The latest version released by its developer is 1.2.2.

To install AR.PG: Object to Monster AR on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the AR.PG: Object to Monster AR as malware if the download link is broken.

How to install AR.PG: Object to Monster AR on your iOS device:

  • Click on the Continue To App button on our website. This will redirect you to the App Store.
  • Once the AR.PG: Object to Monster AR is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
  • If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
  • After AR.PG: Object to Monster AR is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
  • Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.

Program Details


General

Publisher
Released Date
2026-10-14
Languages
English

Category

Category
Subcategory

System requirements

Operating systems
iOS

Download information

File size
1 bytes
Total downloads
0

Pricing

License model
Paid
Price

Version History


Here you can find the changelog of AR.PG: Object to Monster AR since it was posted on our website on 2026-07-09. The latest version is 1.2.2 and it was updated on Apps112 on 17 October, 2026. See below the changes in each version:

version 1.2.2

posted on 2026-10-14

Version History v1.2.2 — Elemental Weakness & Bestiary

What's New
■ Elemental weakness
Every enemy now has a weakness to fire, ice, or thunder. Cast the matching spell to deal 1.5x damage with a "weak spot" hit — your three spells finally have a reason to be chosen carefully.

■ Bestiary
A new Bestiary screen (Settings → Stats → Bestiary) lists every enemy you've defeated, with each type's kill count, weakness, and first-defeated date. Take down all kinds of real-world subjects to fill it out. 1.2.2 May 16 v1.2.1 — Critical Hits & Stats

What's New
■ Critical hits
A 5% chance on every attack to trigger a critical strike — double damage, a quick screen flash, and the damage number pops out bigger with a "CRITICAL!" tag. Spells can crit too. You can't aim for it, but landing one feels great. Classic JRPG.

■ Stats screen
A new Stats section in Settings shows your lifetime defeat count and current XP progress bar. See the fruits of your battles at a glance.

Plus
• Minor stability improvements 1.2.1 May 11 v1.2.0 — Battles That Actually End

What's New
■ Enemy HP & defeat loop
Attacks now drain real HP. When the enemy falls, you earn XP — bank
enough and you level up (full HP restore included). Defeated foes
respawn in place so you can grind on any subject you like.

■ AR target bracket
Recognized subjects are now framed with a yellow corner reticle [ ]
that pulses gently. The actual subject stays in view — the bracket
just confirms "yes, that's your enemy." The HP bar floats right above.

■ "!" encounter intro
A big yellow "!" pops the moment a new enemy appears, channeling
the classic JRPG encounter feel.

Improvements
• Faster auto-scan response (up to 5s → up to 2.5s)
• Manual enemy-naming mode is back (Settings → Enemy → Manual)
• Swipe-to-delete and bulk-clear for the name history
• Switching language now updates the default "Hero" / "Slime" names
on the spot
• Enemy name and enemy level are merged into one settings section 1.2.0 May 4 Complete rewrite!

- Migrated from Objective-C to Swift + SwiftUI
- Vision-based automatic subject scanning
- Three magic spells with Core Image filters
- Both portrait and landscape orientations
- Animated damage number popups
- Haptic feedback
- BGM and SE volume controls
- Full Japanese translation for 1300+ labels
- Now requires iOS 17 1.1.0 May 4 - Bug fix 1.0.8 09/26/2017 - iOS8 bug fixes 1.0.7 03/14/2015 - iOS7 support 1.0.6 11/25/2013 - Added enemy name history functionality.
- Added launching image. 1.0.5 01/05/2012 - Fixed the bug that keyboard appears tapping message area. 1.0.4 12/08/2011 - Fixed bug that the change of my name and enemy name is not reflected. 1.0.3 11/12/2011 - Fixed bug that the app crashes in twice camera shooting.
- You can choose message language in the app. 1.0.2 10/28/2011 - Fixed minor bug. 1.0.1 10/12/2011 1.0.0 10/10/2011

Disclaimer


Official App Store Link


We do not host AR.PG: Object to Monster AR on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.

The App Store link for AR.PG: Object to Monster AR is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.

If you have questions regarding this particular app contact the publisher directly. For questions about the functionalities of apps112.com contact us.





Click stars to rate this APP!

Users Rating:
  0.0/5     0
Downloads: 0
Updated At: 2026-10-17
Publisher: 隆明 弥生
Operating System: iOS
License Type: Paid

TOP DOWNLOADS
in Games & Entertainment last week